A Once Quiet Village

Piano melody, electric bass and pads –> string swell, ride and pitched metallic percussive elements

 
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Uncle Bill

Celeste, piano and pitched percussion with strings, oboe and tambourine.

 
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Music From Klish

Klish is a work-in-progress, developed by Team Protozoa. The project originated from the Global Game Jam 2009.

 
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Looters

Mallets, keyboards, strings, drums and synth elements. Ambient intro develops thru layering into battle drums.

 
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After The Apocalypse

Melancholy piano melody over low-strings ostinato and agitated percussion, with mallets and synth elements.

 
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SciFi-ish Light Battle Cue

Drums and percussion with sweeping synth textures.

 
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Dark Soundscape

Improvisation on an FM7 preset.

 
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Orchestral Battle Cue w/ Choral Elements

This cue is designed as an abbreviated simulation of sorts, moving through various stages of a common level design:

0.00 – set-piece introduction of a new map area;
0.22 – creepy ambient (explore) music;
1.05 – player crosses threshold, triggering encounter sequence (transition);
1.18 – initial encounter (light battle);
1.54 – (secondary transition);
2.06 – heavy battle.

 
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Behind The Scenes: Brothers In Arms: Road To Hill 30 – Soundtrack Recording Session

Short selection of behind-the-scenes footage from the recording session for Brothers In Arms: Road To Hill 30. The sessions were done in the Rudolphinum in Prague with the FilmHarmonic Orchestra conducted by Adam Klemens.

The soundtrack has recently been re-released. A review is available on Music4Games.net.

 
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Adaptive Synth-Orchestral Hybrid Cue

Simulated playback of an adaptive score for a 2D platformer. The timbre and instrumentation of this track changes as the player uses his powersuit to switch the direction of gravity.

 
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