Orchestral Battle Cue w/ Choral Elements

Monday, November 10th, 2008

This cue is designed as an abbreviated simulation of sorts, moving through various stages of a common level design:

0.00 – set-piece introduction of a new map area;
0.22 – creepy ambient (explore) music;
1.05 – player crosses threshold, triggering encounter sequence (transition);
1.18 – initial encounter (light battle);
1.54 – (secondary transition);
2.06 – heavy battle.

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